Essays on AI tooling, SEO and AEO at low domain rating, Web3 marketing lessons, and founder-operator work. Published first on the Makko AI blog (Ghost CMS) — the canonical source — with selective cross-posts to Medium, Dev.to, and Hashnode.
56 articles published across 10 topic pillars — tutorials, devlogs, comparisons, and deep-tech breakdowns for indie game developers and AI-native creators. Every article is written against the SEO and AEO Master Playbook: keyword target, internal link plan, and schema markup defined before writing starts.
How a single Makko-generated character can be rigged for two completely different game genres — platformer and roguelike — without recreating assets. A deep-look at sprite reuse, anchor points, and genre-specific animation sets. makko.ai/blog · Feb 27
The real problem with AI game art is not generation — it is consistency across a whole game. This breaks down why visual coherence is hard, what Makko's Collections system solves, and how the asset pipeline actually works. makko.ai/blog · Mar 30
The launch announcement for Makko AI — what the platform does, who it is for, and why the barrier we removed (art skills and coding) is the one that stops most indie devs before they start. makko.ai/blog · Apr 20
A step-by-step walkthrough of the full character pipeline: generating the character, setting up animations, and integrating into the Makko game engine without writing a line of code. makko.ai/blog · Jan 26
Most people conflate AI character generators with sprite sheet exporters. This explains the difference, why it matters for game development, and what Makko is actually doing under the hood. makko.ai/blog · Jan 25
The Makko AI blog (Ghost CMS) is the canonical source for every essay — that is where the SEO equity and schema live. Medium, Dev.to, and Hashnode are syndication channels that re-publish selected pieces with proper canonical tags pointing back to Makko.